Dungeon Lootr has four base stats — Strength, Dexterity, Intelligence and Vitality — allocated from stat points (SP) earned on level up, via the Inventory menu. The exact per-point formulas are not officially published; what follows is the multi-source community consensus, flagged where it rests on thin evidence.
The four base stats
- Strength (STR) — physical melee attack and skill damage. The stat for physical archetypes.
- Dexterity (DEX) — ranged attack and skill damage, plus crit rate, attack speed, dodge and cooldown reduction. The in-game Stats UI literally uses Bowman as its Dexterity example.
- Intelligence (INT) — magic attack and skill damage, plus cooldown reduction.
- Vitality (VIT) — max HP and minor regeneration. No damage contribution.
The four-stat system is corroborated by the official side: developer hotfix notes describe titles in exactly these terms (e.g. "+15 DEX, +5 STR, +28 INT, +10 VIT").
The archetype rule
Each class has an archetype (visible in Inventory → Class Info): physical → all STR, ranged → all DEX, magic → all INT. The Stats UI marks recommended stats per class. The Auto button exists but adds Vitality; most players allocate manually.
Vitality is a crutch for content you haven't learned yet — a few points while progressing a new difficulty is fine, then reset. Points are resettable, so an early "wrong" allocation is never permanent.
Derived stats: where damage actually comes from
Your effective damage is carried by derived stats that come from gear affixes, not raw base stats or Gear Score:
- Basic damage, critical damage, skill damage
- Armor shred — community guides call it "the boss killer outright"
- Attack speed, cooldown reduction, life steal, dodge
This is why an affixless endgame piece can add literally nothing to your damage sheet — Nerdschalk demonstrated this with a Living Armor. Affix quality beats item rarity for output.
Luck
Luck appears on titles and the Increased Luck gamepass (349 Robux, official description: affects quest-item, chest-drop and equipment-rarity luck). Luck Potions are consumable boosts (codes often give them). The actual formula is unpublished — treat any specific luck math you read as an estimate.
Titles are free stats
Titles are permanent stat packages earned from progression and battle passes — e.g. Paragon (+10 all stats, pass endpoint), Iron Sights (+17 DEX), God Hunter (Artemis 50), King of Curses (Cursed King 50), Artisan/War Smith (+8). Check the title list before manually stacking a stat a title already covers.
Putting it together
- All points into your archetype stat.
- Gear affixes: archetype damage > crit damage > skill damage > attack speed; reforge away defensive lines on damage pieces.
- Don't stack VIT past a learning crutch; reset it later.
- Use the Build Finder to get a class-specific stat plan instantly.
Related tools
Sources & verification
- Community source
- Community source
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- Community source